Ammunition

The best gun in the world is little more than a sub-standard club if you're out of ammo. Ammunition comes in innumerable calibers and several different general types, as listed below.

Ammunition Prices
All ammunition prices and weights assume boxes of 50 rounds.

Standard
Standard ammunition is typically a solid lead slug or, in the case of shotguns, a shell filled with lead shot.

Armor Piercing
Armor piercing rounds are designed to penetrate more effectively than standard rounds by employing a hardened tip or core, typically made of steel. Armor piercing rounds increase the weapon's AP by +2, but against targets without armor they subtract 2 from their damage due to overpenetration.

Frangible
Frangible rounds are designed to break apart on impact. This reduces the chance for dangerous ricochets and increases the amount of damage the bullet inflicts on living targets. Frangible rounds deal +4 damage to unarmored targets. Against armor, however, they lose the bonus as well as any AP value listed for the weapon, and add +4 to the target's Armor value. Frangible rounds cannot fire through any obstacle.

Hollow Point
Hollow point rounds are designed to mushroom on impact, punching a larger hole in the target. Hollow point rounds deal +2 damage to targets with no armor, but against armor they lose the bonus as well as any AP value listed for the weapon, and add +2 to the target's Armor value.

Poison
Poison rounds have a cavity in them designed to introduce a blood or contact agent into the target's body. Poison rounds are treated as hollow point rounds that has the effects of one dose of poison as a follow-up attack.

Poison rounds cannot be bought, and must be hand-loaded. 30 minutes and a successful Repair roll will turn 10 rounds of hollow point ammunition into poison ammunition.

Rubber
Rubber bullets are designed to stun rather than kill by utilizing soft bullets fired at low speed, typically around 300 feet per second. Rubber ammunition is nonlethal.

Tracer
Tracer rounds have small flares in the tail of the bullet which help the shooter see where it's going and adjust their aim based on where they see the shot fall. Tracers negate the penalty for automatic fire, including suppressive fire. In addition, the magnesium flare burns very hot, and targets hit by a tracer may catch fire.