Stun Gun

Despite the name, a stun gun is a close-range electroshock weapon intended for self-defense and nonlethally subduing an opponent. The typical model is about the size of a deck of cards and has two protruding electrodes on one end.

On a successful hit, a stun gun deals 2d4 points of electricity damage and the target must make a successful Vigor roll or fall prone and be Incapacitated. At the start of each subsequent action, the target makes a Vigor roll to revive. Success means they revive instantly and is not Shaken.